Any enemies - especially destroyers - that come within firing range and do not take evasive action are quickly sent to the bottom of the ocean. Forgoing torpedoes after Omaha at Tier V, they are instead able to lay down an incredible hail of gunfire in almost any direction, due to the fast-firing guns located along the sides of their lower-tier ships, or in their fast-turning turrets at higher tiers. In-game, this means that lower tier American destroyers, instead of stealthily launching a spread out of visual range, are forced to weather fire from their targets' primary and secondary batteries well before they come within torpedo range.Īmerican cruisers are all about the guns their primary battery, secondary battery, and anti-aircraft armament are superlative. American torpedoes had variable speed settings in World of Warships, only the high-speed setting is available (with the exception of Tier VII premium Sims). They also have reasonable anti-aircraft firepower, allowing them to play the role of escort ship when the need arises fire discipline and astute Smoke Generator usage are required, since gun and anti-aircraft battery fire can broadcast a ship's position. Unfortunately, slow shell velocities and incredulously high shell arcs, while allowing captains to fire over islands, make it near-impossible to hit anything but the largest of targets beyond medium ranges. Tier X Gearing, the crown jewel of USN destroyers, can blanket her targets with more than 120 rounds per minute. The play style of American destroyers is best summarized as "annoy and harrass" their fast-firing guns in quick-turning turrets can continuously rain fire on opponents with impunity while under cover of smoke or vision blockers such as islands (or simply out of vision range).
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